I’ve made some pretty noticeable changes to Fighty, and I want to talk about them, so as few people have trouble as possible.
On Wave and mode.
You’re not really supposed to be able to edit a gadget in while viewing a blip, and with Fighty, I’ve learned why. If someone’s dragging the map around, and someone else is working with markers, they get really messed up. Also, the playback feature and the new items feature is practically useless, because every time someone pans the map, or zooms out, that’s a new change.
So, what I’ve done is made the map static most of the time. Here’s how it’s gonna work (for now)
Of you’re editing the blip containing the map (you can tell because you have text formatting buttons up top), everything works the way it always had. You can drag, add and delete markers, and they get updated everywhere. If you pan or zoom, they get updated for everyone in view mode.
If you’re in view (or any other) mode, you can watch. You’re able to pan around, you can zoom in or out, but someone in edit can recenter your map, or change the zoom level. You lose the add marker button. And you can look all you want, without triggering a wave update.
If this is horrible, let me know, this is the best way I can come up with addressing this issue, and it gets what to me seems to be a big usability problem taken care of, so I can focus on fun stuff (like getting icons to work), and maybe even some gaming.
dan fighty, gaming, rpg, wave