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on D&D Adventure Design

April 10th, 2010 dan Comments off

Last night I began running the adventure that I suspect will end the school year for my gaming group. What makes this noteworthy is this represents the first D&D Adventure I’ve written since the early 90s. I’ve been adapting published adventures and expanding dungeon delves mostly, but it’s not the same. @gamefiend asked me what my process is, so I figure I’ll write it down. It’ll probably look ridiculous to me in a year (all the more reason to commit what I do today). I’ll be using this adventure I’ve written, but since it’s currenty ongoing, I’ll be vague at points, please forgive that.

[Edit: If you do something different, let me know. If you think I'm could do it better, let me know. I'm doing this to improve, so I want to hear what you do, and what you don't like about how I currently do it.]
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My PAX recap

April 1st, 2010 dan 2 comments

I don’t want to write a long post about my trip to PAX East, but I want to touch on some points that really made the thing worthwhile.

  • ChattyDM pimping one of SarahDarkmagic’s encounters over brunch in the PRU food court
  • Not being able to play in the Dark Sun preview, so voulenteering to DM it on Sunday.
  • Dinner, Drinks and D&D at the Asguard Pub with the RPG Blogger crew, and the WotC crew that was working PAX. I didn’t even know that places let you play games in public, the waitress was awesome, and I had a blast.
  • Trying (and failing) to score a Saturday pass.
  • Talking games for the better part of Saturday with Quinn from At-Will, at whose house I was crashing for the weekend.
  • Running the Dark Sun Preview, which is one of the best written short adventures I’ve seen, kudos to Chris Tulach (Seriously, if you get a chance to play this, do it because it is awesome.)
  • Getting to bend Luke Crane’s ear a bit about Burning Wheel, Mouse Guard, and Freemarket. He was extremely tolerant.

Which brings me to something. Everyone I met at PAX East was classy, friendly, and eager to make the weekend awesome. We gamers should do stuff together more.

On thing. I didn’t see any of the events. No keynote, no panels, no screenings, no concerts. I’m a little disappointed by this, but I wouldn’t trade what I did get to do for anything, so I guess it’s all good.

Either way, I’m looking forward to my next con (ConnectiCon), and trying to find more opportunities to play in public in the meantime.

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