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	<title>Comments for Save vs. Geek</title>
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	<link>http://www.savevsgeek.com</link>
	<description>Because sometimes you just can&#039;t get rid of a bomb, and sometimes you need more than 140 characters.</description>
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		<title>Comment on on alignment &amp; experience by Get What You Want &#124; Wealth, Health And Happiness by Attracting The Life You Desire!</title>
		<link>http://www.savevsgeek.com/2010/05/on-alignment-experience/comment-page-1/#comment-42</link>
		<dc:creator>Get What You Want &#124; Wealth, Health And Happiness by Attracting The Life You Desire!</dc:creator>
		<pubDate>Thu, 27 May 2010 16:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=132#comment-42</guid>
		<description>[...] &#8211; Beach Boys &#8211; Lyrics &#8211; Video Clip - Loi Bai Hat ‹ Hot Movie Music ‹ vuvu.mobiSave vs. Geek &#187; on alignment &amp; experienceAsk the Angels &#187; Blog Archive &#187; Exit AlignmentAlbert Einstein &#187; Galactic [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; Beach Boys &#8211; Lyrics &#8211; Video Clip &#8211; Loi Bai Hat ‹ Hot Movie Music ‹ vuvu.mobiSave vs. Geek &raquo; on alignment &amp; experienceAsk the Angels &raquo; Blog Archive &raquo; Exit AlignmentAlbert Einstein &raquo; Galactic [...]</p>
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		<title>Comment on on alignment &amp; experience by dan</title>
		<link>http://www.savevsgeek.com/2010/05/on-alignment-experience/comment-page-1/#comment-39</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 27 May 2010 13:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=132#comment-39</guid>
		<description>That&#039;s the thing. D&amp;D doesn&#039;t really have an alignment system anymore. Eye color has about as much significance.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing. D&#038;D doesn&#8217;t really have an alignment system anymore. Eye color has about as much significance.</p>
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		<title>Comment on on alignment &amp; experience by George</title>
		<link>http://www.savevsgeek.com/2010/05/on-alignment-experience/comment-page-1/#comment-37</link>
		<dc:creator>George</dc:creator>
		<pubDate>Thu, 27 May 2010 10:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=132#comment-37</guid>
		<description>interesting theory, I&#039;ll be interested in hearing how it plays out.  I&#039;ve always had good luck with individual xp, works great to keep players involved in the game in order to get their reward.  Not sure about alignment, I&#039;ve played enough systems without an alignment system now, where you just stay true to your characters personality that I don;t see it as strictly necessary.

of course, some of those games had a separate reputation system, so that may skew my views.</description>
		<content:encoded><![CDATA[<p>interesting theory, I&#8217;ll be interested in hearing how it plays out.  I&#8217;ve always had good luck with individual xp, works great to keep players involved in the game in order to get their reward.  Not sure about alignment, I&#8217;ve played enough systems without an alignment system now, where you just stay true to your characters personality that I don;t see it as strictly necessary.</p>
<p>of course, some of those games had a separate reputation system, so that may skew my views.</p>
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		<title>Comment on My PAX recap by dan</title>
		<link>http://www.savevsgeek.com/2010/04/my-pax-recap/comment-page-1/#comment-23</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 01 Apr 2010 23:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=124#comment-23</guid>
		<description>I didn&#039;t forget, just didn&#039;t want to embarrass you.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t forget, just didn&#8217;t want to embarrass you.</p>
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		<title>Comment on My PAX recap by Frank Taylor</title>
		<link>http://www.savevsgeek.com/2010/04/my-pax-recap/comment-page-1/#comment-22</link>
		<dc:creator>Frank Taylor</dc:creator>
		<pubDate>Thu, 01 Apr 2010 23:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=124#comment-22</guid>
		<description>You forgot one highlight, running into me ;)</description>
		<content:encoded><![CDATA[<p>You forgot one highlight, running into me <img src='http://www.savevsgeek.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Fighty Update by Jeremy</title>
		<link>http://www.savevsgeek.com/2009/11/fighty-update/comment-page-1/#comment-21</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 18 Nov 2009 18:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=88#comment-21</guid>
		<description>Super-excited for this: I think when paired with some already-published maps (Wizards usually publishes their map galleries, for instance), you&#039;ve got a real winner here.  Still, things can get a little cluttered when you start adding bunches of PCs and monsters.

Are you working on anything that will let me change the color of a marker?  If each of the PCs had their own color, and certain monster types had their own, that&#039;d go a long way.

Also, if there were some way to display a small label above each map marker, I could see that being useful: you could add character names and status effects, for instance.

Anywho, great job... I&#039;m thinking about starting up a 4e campaign on Wave now...</description>
		<content:encoded><![CDATA[<p>Super-excited for this: I think when paired with some already-published maps (Wizards usually publishes their map galleries, for instance), you&#8217;ve got a real winner here.  Still, things can get a little cluttered when you start adding bunches of PCs and monsters.</p>
<p>Are you working on anything that will let me change the color of a marker?  If each of the PCs had their own color, and certain monster types had their own, that&#8217;d go a long way.</p>
<p>Also, if there were some way to display a small label above each map marker, I could see that being useful: you could add character names and status effects, for instance.</p>
<p>Anywho, great job&#8230; I&#8217;m thinking about starting up a 4e campaign on Wave now&#8230;</p>
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		<title>Comment on Traveller on the Wave by dan</title>
		<link>http://www.savevsgeek.com/2009/11/traveller-on-the-wave/comment-page-1/#comment-20</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=96#comment-20</guid>
		<description>The waves aren&#039;t public at the moment, so in order to see the actual things, I&#039;d ask him. That said, I&#039;ll give you a brief description. He&#039;s pretty much setting it up like you might a wiki, starting with a subsector wave, which is linked to waves individual systems. The system wave is structured with several documents, essentially what you might see when you access the system&#039;s &#039;network&#039;, plus comms chatter. So there&#039;ll be a blip with available cargo manifests, one with job postings, one with systemwide announcements, etc. It&#039;s pretty slick, with each system having it&#039;s own wave, and the Travellers hop from wave to wave.</description>
		<content:encoded><![CDATA[<p>The waves aren&#8217;t public at the moment, so in order to see the actual things, I&#8217;d ask him. That said, I&#8217;ll give you a brief description. He&#8217;s pretty much setting it up like you might a wiki, starting with a subsector wave, which is linked to waves individual systems. The system wave is structured with several documents, essentially what you might see when you access the system&#8217;s &#8216;network&#8217;, plus comms chatter. So there&#8217;ll be a blip with available cargo manifests, one with job postings, one with systemwide announcements, etc. It&#8217;s pretty slick, with each system having it&#8217;s own wave, and the Travellers hop from wave to wave.</p>
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		<title>Comment on Traveller on the Wave by Trent</title>
		<link>http://www.savevsgeek.com/2009/11/traveller-on-the-wave/comment-page-1/#comment-18</link>
		<dc:creator>Trent</dc:creator>
		<pubDate>Mon, 16 Nov 2009 09:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=96#comment-18</guid>
		<description>Links/search criteria/pix for Greywulf&#039;s waves? I&#039;m interested in seeing what setup he has.</description>
		<content:encoded><![CDATA[<p>Links/search criteria/pix for Greywulf&#8217;s waves? I&#8217;m interested in seeing what setup he has.</p>
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		<title>Comment on Introducing&#8230; Fighty by dan</title>
		<link>http://www.savevsgeek.com/2009/10/introducing-fighty/comment-page-1/#comment-16</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Sun, 01 Nov 2009 07:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=83#comment-16</guid>
		<description>&lt;a href=&quot;#comment-15&quot; rel=&quot;nofollow&quot;&gt;@Chris Clouser&lt;/a&gt; 
Which bot is yours? Glad you like it. It&#039;s still got a lot of work to go, but it&#039;s pretty exciting here.</description>
		<content:encoded><![CDATA[<p><a href="#comment-15" rel="nofollow">@Chris Clouser</a><br />
Which bot is yours? Glad you like it. It&#8217;s still got a lot of work to go, but it&#8217;s pretty exciting here.</p>
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		<title>Comment on Introducing&#8230; Fighty by Chris Clouser</title>
		<link>http://www.savevsgeek.com/2009/10/introducing-fighty/comment-page-1/#comment-15</link>
		<dc:creator>Chris Clouser</dc:creator>
		<pubDate>Sun, 01 Nov 2009 03:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.savevsgeek.com/?p=83#comment-15</guid>
		<description>Hey, just tried this out - excellent stuff! I&#039;m very impressed. I wrote a dice bot for Wave, but Javascript is beyond my ken, so I was basically waiting for someone to figure this part out so I could latch on to those coattails!

Thank you for this.</description>
		<content:encoded><![CDATA[<p>Hey, just tried this out &#8211; excellent stuff! I&#8217;m very impressed. I wrote a dice bot for Wave, but Javascript is beyond my ken, so I was basically waiting for someone to figure this part out so I could latch on to those coattails!</p>
<p>Thank you for this.</p>
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